Proud to have this game complete.


After spending a long time working harder on the programming, less so the art, and some playtesting. I can confidently say: This may be top 3 material. Heck, maybe gold medal worthy. We'll see tomorrow, but I can comfortably say... this so far is peak in terms of my Fight Club works.

I've gotten a lot of feedback and help from teachers, and consulted as much as possible to get this game in a working state that's both fun and juicy. I knew after the first one, I needed to lock in more, which thankfully, the October Fight Club was an improvement.

February, while decent, did have a few issues: Scheduling was the big one.

This month, I decided to go all alone on this... technically alone. I locked in, prioritizing fun features that I can code before the deadline. Making decisions to sacrifice some planned features played a big part. The game loop mattered most. The game loop is the muscle of the game. I was focused on simplicity and fun.

Any ideas I had, I would make sure is small enough to fit into the limited timeframe. My early decisions helped me make the best submission possible, and I could not have done that without the support and help of people in the community. I think this is something to be proud of, not because of the results, but because of the passion I put into making this the best possible.

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